Colas' Demomaking

This unpretentious page just shows how a young computer freak spared a part of his free time during all these rainy days and boring afternoons of these past years...

During these years, I was a member of two groups of mates sharing different interests in regard to demomaking: Move and Aspirine.

Each member of the groups got skills in 2D graphics, 3D modeling, music composition, and computer programming. Together, we worked on the production of demos, a kind of real-time computer generated animations. As a coder, I developed some special graphics effects.

The latest demos were created with a domain-specific scriptable authoring tool. A script describes the content of several layers that are rendered and composited to produce each final frame.

Video Captures

Afraid of executables? Macintosh, iPod, or smart phone user? I launched some video captures to watch demos with your favourite xvid player.

Breakpoint 2004 57005

This experimental animation rested in the drawers of Brioche since more than two years. Finally, we decided to release it in raw state. This demo is the last Aspirine's production. 57005 = 0xDEAD!

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0a000h 2004 Boy Meets Pixel

The first episode of a romantic soap opera in 4kb! The assembler source code and bitmaps are released for curious and braves.

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State of the Art 2004 Day & Night

A minimalist pixel picture. The inspiration came from the artworks of Walt / Melon.

State of the Art 2002 Opium

Announced as the last demo by Move, Opium won the third place at the S.O.T.A. party. The metal music is signed by Willbe / Orion and a great part of the graphics were done by Nytrik / Cocoon.

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Dialogos 2001 Human-M

Yet another slideshow of strange effects. This demo benefits from the great static backgrounds of Anhk and the dynamic scripting of Brioche. The experimental music sound quite different than the usual tunes from Med / J'ecoute.

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Take Over 2001 Destroy The Unappropriate Enemy

This demo was hacked with Brioche live at the party place. The music was a very old chiptune tracked by Gedeon / Aspirine. This little production demonstrate the Aspirine's philosophy of minimalism.

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Mekka Symposium 2001 Aspirine's World

A minimalist pixel picture done with the spline curve and fill bucket tools of Ms. Paint.

Meeting 2001 Bidoooon

This is a futuristic post-apolyptical city texture. It's just a trial with Photoshop: I was copying a unreleased texture by Anhk. This release was just intended to brings some challenge at the party place for the pixel logo of Sceez's / Melting pot.

The Party 2000 Bustro

This old-school intro was hacked in two weekends. Just a delirium: Bustro was an advertisement for the bustrip organized by Froggy. Unfortunately, the trip was canceled and we decided to release the intro at the party place.

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The Party 2000 Mario

This array of pixels was hand drawn with Ms Paint during a rainy afternoon. I got the inspiration from a similar picture done by Alexkidd.

Ambiance 2000 Micron

The micron demo was the first ambitious project of Move. This is a big 3D demo featuring a fast SVGA software rendering engine and volumetric fog. The demo lack of polishing, this is mainly due to the fact that our 3D artist left the group during the demo production. We are not proud of Micron, even if a lot of time was spent for this demo.

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Inscene 1999 Magnus Effect

This demo is mainly designed and coded by Brioche. I added my contribution with some additive blitting routines and a high-performance 3D engine. The engine uses a fine occlusion culling algorithm: the Active Edge List (AEL). It ensures zero overdraw rasterization and handles transparent surfaces and was only used for the last joke part.

The original party release was an portable open-source demo running under Linux. Download the X86 executable and source code!

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The Party 1998 E-Powder

My first VESA 2.0 linear frame buffer true-color intro. E-Powder is just a heterogeneous collection of classical demo effects. Many peoples brought some lines of code: Jyp, Type-One, Sinac and BigB.

Wired 1998 Microworld

This 64k game is my first party release and won the second place at the 100k game contest of Wired 98. This micromachine-like feature a nice water effect, but the gameplay is awful.

Unreleased Lensflare

A lensflare follow the cursor of your mouse. This simple lighting effect is the best anti-stress I know. Try it yourself at work!

Unreleased Tiny water

This is the tinyest water drop effect of the world! The objective was to crunch the executable down to 128 bytes. After weeks of raping, it finally takes only 119 bytes! The speed of the effect is tuned to run on a Pentium 90 Mhz computer. The assembler source code is included.

Groups

Aspirine, Blabla, Bugfactory, Cocoon, Calodox, Department 22, Digital murder, Eclipse, Orion, Ephidrena, Idle, Move, Suburban, Fuzzion, Fuel, DCS, Nameless, Imphobia, TFL-TDV, Green, Ketchup Killers, Knights, Lunix, Moppi, Mutant Poulets Project, Ozone, Popsy team, TBL, Wipe, Ukonx, Mankind.

Productions

Kkowboy, State of Mind, Toypusher, Shad 1, Glon 243, Moral Hard candy, Heaven 7, Fr.08, Origin, Jizz, Gcube, Fuck wit daddy, Stash, Second reality, Elektronics, Square, Fulcrum, J, Fake elektronik lightshow, Rain, Perfect circle, Adam Malysz, Concrete, Teddy bear revenge, Stars, Wonder, Tesla, Eden, Plastik, Rotaliator, Sunflower, Explora, Jumpy, Past, Paper, Gateaway, Hyperventillation, Hpplus, Alien sex clone, Experimental, Fooler, Hurthless, Godog, Louis' lane, Melrose space, A deepness in the sky, Recycled, Variform, Viagra, Zilog, Disgust, Boost, Crystal dreams 2, Nonstop, Klone, Friday at eight, Bier, Nexus 7, Three little goats, Yawn, Yawn remix, Fruity, Bill G Force, Pink-n-Silly, Mesha, Bjoer, Angeldust 2, Poor guy, Disclone, Luxo, Public demand, Superflux.

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