Colas' Demomaking

Foreword

From 1998 to 2002, I was member of two groups of mates sharing interests in demomaking: Move and Aspirine. Each member trained skills in 2D graphics, 3D modeling, music composition, and programming.

Together, we created demos. Demos are animations generated in real-time on the computer. As a coder, I developed original motion graphics effects. This page collects all my demoscene releases.

Demos were created with a domain-specific scriptable authoring tool. Scripts describe how to generate the content of several animated layers that are rendered and composited for each final frame.

Video Captures

Afraid of executables? Smart phone user? I launched some video captures to watch demos with your favourite xvid video player. Simply click on one of the icons above to see a video.

Breakpoint 2004 57005

This experimental animation rested in the drawers of Brioche since more than two years. Finally, we decided to release it in raw state. This demo is the last Aspirine's production. 57005 = 0xDEAD!

> comment this demo on pouet.net

0a000h 2004 Boy Meets Pixel

The first episode of a romantic soap opera in 4kb! The assembler source code and bitmaps are released for the curious and the braves.

Comment this intro on pouet.net

State of the Art 2004 Day & Night

Yet another minimalist pixel picture. The inspiration came from the artworks of Walt / Melon.

State of the Art 2002 Opium

Announced as the last demo by Move, Opium won the third place at the SOTA party. The metal music is signed by Willbe / Orion and a great part of the graphics were done by Nytrik / Cocoon.

> comment this demo on pouet.net

Dialogos 2001 Human-M

Yet another slideshow of strange effects. This demo benefits from the great static backgrounds from Anhk. The experimental music sounds quite different than the usual tunes from Med / J'ecoute.

> comment this demo on pouet.net

Take Over 2001 Antisectic

Zixaq / Ephidrena is the guest star for this demo. He tracked a stomping Drum-n-Bass tune for an already existing concept. Most of the post-production scripting was rushed with Brioche at the party place.

> comment this demo on pouet.net

Take Over 2001 Destroy The Unappropriate Enemy

This demo uses the very same executable of Antisectic but interpret a different script. It was hacked with Brioche live at the party place. This little intro shows the Aspirine's philosophy of minimalism.

> comment this demo on pouet.net

Mekka Symposium 2001 Aspirine's World

A minimalist pixel picture done with the spline curve and fill bucket tools of Microsoft Paint.

Meeting 2001 Bidoooon

This is a texture of a futuristic post-apolyptical streed inspired from a unreleased texture by Anhk. It was released for bringing some challenge at the party place against the pixel logo of Sceez's / Melting pot.

The Party 2000 Bustro

This old-school intro was hacked in two weekends. Bustro was an advertisement for the bustrip to The Party 2000. Unfortunately, the trip was canceled and we decided to release the intro at the party place.

Comment this intro on pouet.net

The Party 2000 Mario

This array of pixels was hand drawn with Microsoft Paint during a rainy afternoon. I got the inspiration from a similar picture done by Alexkidd.

Ambiance 2000 Micron

The micron demo was the first ambitious project of Move but was unfinished. This is a big 3D fly-by featuring a fast SVGA software rendering engine with volumetric fog. Way too much time and discussions was spent for organizing this demo. On top of that, our 3D artist left the group during the production.

> comment this demo on pouet.net

Inscene 1999 Magnus Effect

This demo was mainly designed and coded by Brioche. I added my contribution with some additive blitting routines and the 3D engine for the last joke part. The engine is an extension of the Active Edge List (AEL) occlusion culling algorithm used in Quacke / ID software. It ensures zero overdraw rasterization and handles transparent surfaces (Quacke does not).

The original party release was a open-source demo running under Linux: executable and source code.

> comment this demo on pouet.net

The Party 1998 E-Powder

My first VESA 2.0 linear frame buffer true-color intro. The intro is a heterogeneous collection of classical demo effects at that time.

Wired 1998 Microworld

This 64k game is my first party release and won the second place at the 100k game contest. This micromachine-like features a nice water effect, but the gameplay is quite awful.

Unreleased Lensflare

A lensflare follows the cursor of your mouse. This simple lighting effect is the best anti-stress I know. Try it yourself at work!

Unreleased Tiny water

This is the tinyest water drop effect of the world! The objective was to crunch the executable down to 128 bytes. After days of raping, it finally takes 119 bytes! The speed of the effect is tuned to run on a Pentium 90 Mhz CPU. The assembler source code is included.

Groups

Aspirine, Blabla, Bugfactory, Cocoon, Calodox, Department 22, Digital murder, Eclipse, Ephidrena, Suburban, Fuzzion, Fuel, DCS, Nameless, Imphobia, TFL-TDV, Green, Ketchup Killers, Knights, Lunix, Moppi productions, Ozone, Popsy team, TBL, Wipe, Ukonx, Mankind…

Productions

Kkowboy, State of Mind, Toypusher, Shad 1, Glon 243, Moral hard candy, Heaven 7, Fr.08, Origin, Jizz, G-cube, Fuck wit daddy, Stash, Second reality, Elektronics, Square, Fulcrum, J, Fake elektronik lightshow, Rain, Perfect circle, Adam Malysz, Concrete, Teddy bear revenge, Stars, Wonder, Tesla, Eden, Plastik, Rotaliator, Sunflower, Explora, Jumpy, Past, Paper, Gateaway, Hyperventillation, H-plus, Alien sex clone, Experimental, Fooler, Hurthless, Godog, Louis' lane, Melrose space, A deepness in the sky, Recycled, Variform, Viagra, Zilog, Disgust, Boost, Crystal dreams 2, Non-stop, Klone, Friday at eight, Bier, Nexus 7, Three little goats, Yawn, Yawn remix, Fruity, Bill G Force, Pink-n-Silly, Mesha, Bjoer, Angeldust 2, Poor guy, Disclone, Luxo, Public demand, Superflux…

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